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Marcus Persson (Notch) answers an offer to track people across the internet (i.imgur.com)
submitted 5 hours ago by soundhaudegen to gaming
1189 commentssharesavehidereport -
Erik McClure: Multithreading Problems In Game Design
Consequently, don't try to multithread your games. It isn't worth it. Separately parallelize each individual component instead and write your game engine single-threaded; only use additional threads for asynchronous activities like resource loading.
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What the final decision on Oracle v. Google really means | Open source software - InfoWorld
The jury finally decided yesterday that Google did not infringe on any of Oracle's patents related to Android. Fantastic news -- but the wider view offers little comfort
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Transfer Photos From Phone to Computer With a 'Bump' | News & Opinion | PCMag.com
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5 Weeks of Go | Internet Alchemy
I promised a few people that I’d write up my impressions of Go after spending 5 or so weeks learning it while developing Amberfell. I’m not an expert in computer language design nor do I have extensive experience in obscure languages. I pick my language based on how productive I and others can be with it not on how pure it is.
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The guide to implementing 2D platformers | Higher-Order Fun
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments!
Friday, May 25, 2012
load01 05/25/2012
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