Sunday, February 12, 2012

load01 02/12/2012

  • If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So what sort of tricks do they use while they're under the pump, doing 12+ hour per day for weeks on end?

    Below are some classic anecdotes and tips - many thanks to Brandon Sheffield who originally put together this article on Gamasutra. I have reposted a few of his stories and also added some more from newer sources. I have also linked on each story to the author's home page or blog wherever possible.

    tags: programming

  • My favourite interview question
    Some years back, I was interviewed by an interesting start-up in Palo Alto. I was really tempted to take their offer, mostly because:
    One of the interviewers was an avid Ultimate player;
    Stanford. In walking distance. (And the regular Stanford Friz-ball variant game);
    They asked me a question which has become my favourite interview question to ask and to answer.
    The question they asked was:

    How might you design a program that lets people play Monopoly with each other over the internet?

    tags: programming

  • Raise the crime rate: an argument for the abolition of prison.
    posted by latkes (59 comments total) [add to favorites] 23 users marked this as a favorite [!]

    tags: culture

  • tags: culture

  • Is it true that living in America has become riskier? In 2006, the political scientist Jacob Hacker published The Great Risk Shift, a progressive tract that appropriated the vocabulary of wealth management to show how thirty years of privatization and deregulation had abraded the security of the American family. Risks once borne by corporations and the government, Hacker noted, like unplanned health costs, are now the responsibility of Mom and Pop. Transferring risk from the collective to the individual, though, ends badly for everyone. Family affliction, like banker “contagion,” is tricky to sequester: if Larry and Terry get bankrupted by bad luck, their misfortune cascades, dragging down creditors, neighbors, and especially their children. The reason liberals like insurance is that it helps diffuse risk throughout society. Pooling risk, one might say, is the essence of the progressive social contract.

    tags: news

Posted from Diigo. The rest of my favorite links are here.

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